A Snarky Sky Guide to All 20 Sage's Wills in TotK

Find all Sage's Will locations with this complete Zelda: Tears of the Kingdom sky map, plus tips to upgrade every sage and conquer Hyrule.

In 2026, the skies above Hyrule are still a floating scavenger hunt with a side of boss fights, and the Sage's Wills remain the most tempting collectible for any adventurer who enjoys paragliding into danger. These little upgrade tokens are not just shiny trinkets: trading four Sage's Wills to a Goddess Statue deepens the hero's bond with one already-awakened sage, turning that sage's vow into a Solemn Vow and boosting the sage's attack power whenever their avatar is summoned. Since there are five sages and twenty Wills in total, completionists must grab every single one to max out the whole squad. Ganondorf probably hates this one weird trick.

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The first rule of sky shopping is simple: activate every Skyview Tower. These towers are the launchpads that turn a ground-bound hero into a projectile with a paraglider. The second rule is to use sky Shrines as fast travel points whenever possible, because nothing says 'heroic efficiency' like skipping a ten-minute flight. Pack stamina-replenishing meals or elixirs, keep the Sage of Wind's ability ready for long-distance island hops, and stuff the inventory with Zonai devices. A popular hover bike needs only one Steering Stick and two Fans, which is basically the sky equivalent of a shopping cart with delusions of grandeur. Bring plenty of Zonai Charges to refill Energy Cells, and carry a wide range of weapons plus healing and stat-boosting meals for the Wills guarded by enemies or overworld bosses.

Here is the full sky map, grouped by region. Coordinates are approximate, because floating islands have a habit of making cartographers cry.

Sage's Will Location Approx. Coordinates Sky Area
South Hebra Sky Archipelago -3075, 2151, 0649 Hebra Sky
West Hebra Sky Archipelago -4470, 2175, 1252 Hebra Sky
North Tabantha Sky Archipelago -3779, 1571, 1237 Hebra Sky
Eldin Sky Archipelago 1764, 2266, 0828 Eldin Sky
South Eldin Sky Archipelago 1781, 0980, 1227 Eldin Sky
Sokkala Sky Archipelago 3810, 1580, 1145 Akkala Sky
Lanayru Sky Floating Sphere 2910, 0525, 0929 Lanayru Sky
Wellspring Island 3370, 0650, 1290 Lanayru Sky
Lanayru Sky Archipelago 3000, -0260, 0895 Lanayru Sky
North Necluda Sky Archipelago 1934, -1063, 0961 Necluda Sky
South Necluda Sky Archipelago 2555, -3610, 0895 Necluda Sky
Island above Eventide Island 4650, -3828, 1065 Necluda Sky
Dragonhead Island 1309, -3210, 0460 Faron Sky
Thunderhead Isles 0968, -3307, 0847 Faron Sky
Faron Sky Archipelago -0340, -2590, 0895 Faron Sky
South Hyrule Sky Archipelago -0952, -1740, 1007 Central Hyrule Sky
West Hyrule Sky Archipelago -2295, -0412, 0895 Central Hyrule Sky
Starview Island -3457, -0264, 1939 Gerudo Sky
East Gerudo Sky Archipelago -1959, -1813, 1141 Gerudo Sky
Island above Gerudo Desert -4448, -2730, 1420 Gerudo Sky

In the Hebra Sky, the South Hebra Sky Archipelago offers a chest on the higher island, but the player will likely land low and must assemble a platform from wooden planks, hooks, and a Fan to ride the rail upward. The West Hebra Sky Archipelago sits painfully high, so a flying contraption is mandatory; a King Gleeok acts as the bouncer, and the chest only appears after the rude sky dragon is defeated. North Tabantha Sky Archipelago is a chain of rail-based misery: swim up a waterfall with the Zora Armor, use mine carts and Rockets, and launch off broken tracks to paraglide to the final island.

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Eldin Sky keeps things straightforward. The Eldin Sky Archipelago chest is guarded by a lone Soldier Construct, while the South Eldin Sky Archipelago hides its Will in a lower-level hall behind vines. Akkala Sky has only one: the Sokkala Sky Archipelago's giant sphere, where Ultrahand rotates the opening until it lines up with the platform, and a careful hop leads to the lower half. Lanayru Sky is the land of rotating spheres and Flux Constructs. The Lanayru Sky Floating Sphere requires timing a descent through a constantly rotating opening, and a Zonai Fan may need to be switched off before the internal controls work. Wellspring Island's Will is attached to a Flux Construct, though cheeky players can detach the chest without finishing the fight. Another Flux Construct guards the Lanayru Sky Archipelago chest southwest of Wellspring Island.

Necluda Sky spreads its Wills across three stops. North Necluda Sky Archipelago uses a rotatable launchpad to fire the hero toward a tiny island with glowing ore and a chest. South Necluda Sky Archipelago has another Flux Construct, and the island above Eventide Island is a lonely southeastern arena patrolled by a King Gleeok. Faron Sky includes a Flux Construct at the Faron Sky Archipelago, a Like-Like hallway in Thunderhead Isles that requires blowing up destructible rocks, and a chest near the northwest tip of Dragonhead Island. Central Hyrule Sky offers a West Hyrule Sky Archipelago chest guarded by a Flux Construct above Satori Mountain, plus a South Hyrule Sky Archipelago puzzle where Ultrahand and Recall lift and freeze a stone gate to drain a pond and reveal the chest at the bottom.

Gerudo Sky is where the puzzles get theatrical. Starview Island is a giant sphere filled with mirrors, light beams, and wind vents; the player must rotate mirrors to charge a light lock and unlock the cage holding the Sage's Will. The island above Gerudo Desert is another King Gleeok arena in the far southwest, best reached by building a flying vehicle from the North Gerudo Sky Archipelago. East Gerudo Sky Archipelago hides its Will behind a gate below the northern island, and a nearby mirror must reflect sunlight into the golden light lock to open the way.

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By the end of this sky-bound errand, the hero will have traded twenty Wills for five Solemn Vows, which is a fancy way of saying the sages hit harder and the player has officially spent too much time staring at floating rocks. In 2026, this collection remains a delightful, mildly unhinged commute through Hyrule's upper atmosphere. Bring snacks, bring Zonai Charges, and never trust a treasure chest that is attached to a miniboss.

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